Wednesday, 24 February 2010

URBAN FANTASY REVIEW: Street Game - Christine Feehan


For Mack McKinley and his team of GhostWalker killing machines, urban warfare is an art. But despite a hard-won knowledge of the San Francisco streets, Mack knows from experience that too many things can still go wrong. Danger was just another part of the game - and now he's come face-to-face with a woman who can play just as tough. She's Jaimie, a woman with a sapphire stare so potent it can destroy a man. Years ago she and Mack had a history - volatile, erotic and electric. Then she vanished. But now she's walked back into Mack's life again, as a spy with more secrets than are good for her. Against all odds, she's hooking up with Mack one more time to take on an enemy that could destroy them both, or bring them back together in one hot, no-holds-barred adrenaline rush.


This is the eighth book in the Ghostwalker series and to be brutally honest it is the worst one to date, as the author seems to have finally lost the plot as the majority of this title was filled with problem solving and hacking. As to the plot, well lets see, it was MIA, it is with the Dodo’s, it is as lively as a dead fish as all of Christine’s other works seem to have blended into one on this offering. It’s a title that if you must read is best borrowed from the library and if you know a fan I can pretty much guarantee that they won’t be singing this titles praises. Christine is going to have to do some serious writing and issue a whole hat full of apologies for this offering.

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