Friday, 24 May 2013

VIDEO GAME REVIEW: Metro: Last Light - Deep Silver

Release Date: 17/05/13
Publisher:  Deep Silver


It is the year 2034.

Beneath the ruins of post-apocalyptic Moscow, in the tunnels of the Metro, the remnants of mankind are besieged by deadly threats from outside – and within.

Mutants stalk the catacombs beneath the desolate surface, and hunt amidst the poisoned skies above.

But rather than stand united, the station-cities of the Metro are locked in a struggle for the ultimate power, a doomsday device from the military vaults of D6. A civil war is stirring that could wipe humanity from the face of the earth forever.

As Artyom, burdened by guilt but driven by hope, you hold the key to our survival – the last light in our darkest hour…

Key Features:

A gripping, story-driven first person shooter, Metro: Last Light is the hugely anticipated sequel to 2010’s critically acclaimed classic Metro 2033.
Experience thrilling combat with an exotic arsenal of hand-made weaponry against deadly foes – both human and mutant – and use stealth to launch attacks under the cover of darkness.
Explore the post-apocalyptic world of the Moscow Metro, one of the most immersive, atmospheric game worlds ever created.
Fight for every bullet and every last breath in a claustrophobic blend of survival horror and FPS gameplay.
Next generation technology boasting stunning lighting and physics sets a new graphical benchmark on both console and PC.


I love a dark apocalyptic future and after Gareth had filled me in about the novel by Dmitry I couldn’t wait to get my hands this game. After all when you have dark, dingy, claustrophic tunnels, and open air environments that leave you feeling vulnerable, then it’s a game that brings the atmosphere to the max for the gamer.

Add to this a rarity of ammo that will leave you carefully choosing the weaponry that suits your gameplay style to maximise its usage alongside making sure you have enough air filters to survive the toxic areas and all round it’s a game that will haunt you long after you switch off the console. (To make the most of this I played it late at night in the dark whilst wrapped in my duvet.)

The graphics are solid, the sound effects have the player keenly listening to the background for early warning signs of impending attack and when added to vocal talent that really takes you deep into the game all round made this a cracking experience for me as a player.

Throw into this a twisted double dealing plot, the chance for the player to put something right that the protagonist did wrong in the past alongside never truly knowing who you’re allies are all round made this a great experience for me as a gamer. I’ll definitely play through again soon just as soon as my dreams return to normal. Great stuff.

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