Release Date: 22/10/10
In the kingdom of Asgarnia, though the Knights of Falador defend the land and protect the people, they face threats that clamor from all sides. A young woman's stormy arrival launches a chain of events that endangers the very fabric of magic. The knights must solve the riddle of Kara-Meir or everything they hold close may be lost. Their one hope may lie with an untested squire named Theodore.
To be honest I’ve not played the MMO game that has inspired this offering which left me completely in the dark as to what to expect from this outing. That isn’t a bad thing but at times conversions from one world to the other have proved to be sadly disappointing to either the gamers or readers.
What unfurls within is a tale where the reader can get behind the world and heroes who populate as they fight for survival in the brutal harsh reality that they inhabit.
The prose is reasonable, the characters quirky and it’s the dialogue and overall arc that makes this a bit of pure escapism. If anything this tale feels a little too simplistic and doesn’t require much in the way of thinking but that’s not a bad thing as at times that’s exactly what the reader wants from a title. I’ll keep an eye out and see what TS turns up with next time, it should be another fun romp to a world with simpler views.