Tuesday, 18 October 2011
Release Date: 07/10/11
RAGE is the latest game from id Software, the acclaimed designers of such classics as the Wolfenstein, DOOM, and QUAKE series. Eagerly awaited by the gaming community, RAGE is already being touted as one of the industry’s most innovative first-person shooters, winning numerous awards at E3 2010, including ‘Best Overall Game of Show’ from IGN and three ‘Best of E3’ Game Critics Awards including ‘Best Console Game’.
Fearing a planet-wide extinction from a massive asteroid headed towards Earth, world leaders are faced with the inexorable task of ensuring human survival. Left with few alternatives, life-sustaining pods filled with select people are buried deep beneath the earth’s surface. You are one of the chosen members of these modern day arks and abruptly enter the RAGE universe after surfacing alone. Leaving you to your own devices to stay alive in a world filled with those who prefer you dead, RAGE combines powerful storytelling with heart-pounding action.
I’ve been having a lot of fun with this and rather than write a review after only a few hours play, I decided to slaughter my way across the full breadth whilst making notes so that I could come back and write a rounded review of what I experienced. This took longer than I thought it would and provided me with hours of fun as well as a huge amount of choices.
The game has a great combat engine that really doesn’t let up from the moment you start to the end, which when you add things like recoil makes it something that the gamer has to learn to compensate for as well as making sure that when they’ve charged down an area that they have an avenue for retreat to allow them to heal. It’s fast, it has a great overall plot and as s fan of the Fallout series was something that gave me a lot of fun all in (especially when you add a huge variety of transport that can be customised to the users delight provided you win enough races.
Finally add to the mix a huge area to play in, numerous side quests and a huge range of weaponry and there’s a style of play for all, whether you like to charge down the middle blasting a shotgun (Lady Eleanor's Style of Gameplay) or whether you like to hide and snipe like myself. Which when added to the wonderfully detailed area’s makes this a game that was too big to contain on two discs. All in, this has been a huge amount of fun, with massive area's to explore and one that more than pleased me apart from one element, the sudden conclusion that left me wondering what the hell. Perhaps a sequel will arrive to pick up from where this left off; we’ll have to wait to see.