Release Date: 06/02/12
SYNOPSIS:
As war spreads across the sector, Imperial and Chaos forces clash on the mortuary world of Kasharat. Far from the front lines, Space Marines of the Brazen Minotaurs infiltrate an ancient temple-tomb, seeking an artefact sacred to their Chapter... one that could turn the tide of battle in the Imperium’s favour. But they are not the first to enter the tomb – as the Space Marines race to seize their prize, they are watched from the shadows. Are the mysterious Raven Guard there to help the Brazen Minotaurs, or to destroy them?
REVIEW:
In a dark future, mankind struggles in constant war with itself since the great cataclysm as well as battling the xenos in an effort to keep the Imperium united. It’s wonderfully open to interpretation and this story from George Mann takes the reader on a journey of honour, conflict and perhaps best of all a goal to help the fate of worlds as the Raven Guard seek to redeem a debt of honour to the Brazen Minotaur’s. It’s dark, it has great turmoil and conflict and of course the highest ideal’s as this story wends its merry way through the mind of the listeners. All in, for me, these stories are a great way to utilise journey time as well as helping set the scene in your own battles on the tabletop. Great stuff.
1 comment:
There really is nothing like playing table top wargames if you want to learn how to visualise skirmish lines, troop layouts and line of sight.
A great practical aid for the writer. :-)
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